Intro
Greeting pilots, and Happy 100,000 Views! I am amazed at the response this blog has received and am grateful for every reader. Thank you for making the Poor Grey Pilot great!
Greeting pilots, and Happy 100,000 Views! I am amazed at the response this blog has received and am grateful for every reader. Thank you for making the Poor Grey Pilot great!
I am excited to talk about the announcement of U-wing starship.
I was curious how this ship would be represented in X-wing Miniatures, but when I read
about the Pivot Wing upgrade my mind was blown! In today’s article, I want
to explore the implications of the Pivot Wing and discuss the possibility of
the s-foil.
The S-Foil
While cleverly titled, the heart of the “pivot wing”
ties back to s-foils. Star Wars ships are so dynamic because they transform.
Movable wings seem humdrum to veteran Star Wars fans, but we shouldn’t forget
the first time we saw an X-wing transform in A New Hope! (A similar moment is when Darth Maul pulled out the first-ever bow lightsaber, another aspect Star Wars fans take for granted
nowadays.)
It makes sense why s-foils weren’t included at the
beginning of X-wing; it helps keep an already complicated game simple. But we
are witnesses to a great move in X-wing Miniature mechanics, one that started
back in Wave 8. The G-1A Starfighter introduced the first Dual Card, and Wave
10 is bringing another. Like connecting three dots to make a straight line, I
predict the next major move for X-wing Miniatures is to create an s-foil
mechanic. The Dual Card provides the perfect platform for dictating the
mechanic and the Pivot Wing pioneers the effect.
The benefits I see for an S-Foil Dual Card are twofold:
First, it would provide a much-needed fix to the T-65 X-wing, making it more
viable and fun to fly. It would be amazing to open and close s-foils, giving you
utility to switch between firepower and mobility. Secondly, an S-Foil Dual Card
would provide strength to faction identity. Most X-wing Miniature ships with
s-foils are Rebel. This means that s-foil mechanics would make factions more
distinct, providing necessary individually in the game. Furthermore, it would
give a lift to Rebel metagame, which has had to overly rely on expensive aces
and clunky ships.
Widespread S-Foil Application
However, the T-65 isn’t the
only ship that both needs an upgrade and can make use of s-foils. Let’s take a
look at each one.
T-70 X-wing
While this ship is already well
priced, I want to address a concern some players have expressed in comparing
the T-70 to the TIE/sf. For one point cheaper, the TIE/sf features far
more bells and whistles. Providing the T-70 with dynamic s-foils would allow it
to continue to remain viable in the metagame.
B-wing
When talking about s-foils
for the X-wing, I favor an attack/maneuverability mechanic. For the B-wing,
however, I feel that it could benefit more if treated like the U-wing. An
agility/maneuverability dual card would help make sure B-wings aren’t just sitting
ducks waiting to be blown up. Plus, it would give me an excuse to further mod
my B-wing miniatures.
Attack Shuttle
As I see it, the Attack
Shuttle has two roles. It either stays docked in the Ghost as long as possible,
thus giving you combined firepower and protection for your fragile fighter. The
second role I’ve seen is taking Zeb with Chewbacca as crew to create a powerful
pseudo-X-wing. (For those of you wondering why there isn’t a generic Attack
Shuttle, this is why.) A dual card would allow the Attack Shuttle freedom to
fulfill more roles, such as a more viable arc-dodging Hera.
This situation is a lot like the T-70’s. Both the
ARC-170 and TIE/sf introduced new types of auxiliary firing arcs, but the
abilities of the TIE/sf appear to outstrip that of the ARC’s. Perhaps when
designing Wave 9, FFG purposefully left some room for a future dual card.
Lambda Shuttle
These shuttles aren’t small
and maneuverable like U-wings, but imagine a space-cow that can perform a stop
maneuver to spin 180 degrees! This would keep the Lambda viable, even with the
Upsilon on the way.
Although only shown using
s-foils during landing, the Advanced Prototype could benefit from a dual card.
It would give the TAP a more distinct feel from its brother, the TIE/x1. It
would also provide a healthy cross-faction exception, like Sabine’s TIE.
Star Viper
Finally, the last ship that
could benefit from an s-foil dual card is the Star Viper. While I would still
prefer a Viper/Scyk Scum Ace fix, I’d love an s-foil fix. Dynamic
wings would pay tribute to the mobility of the space-butterfly as players switch
between speed and maneuverability. This would help fix the Viper’s bad pricing and
make it even more of a blast to fly on the tabletop.
The
U-wing and the TIE Striker are just two concrete examples of the many
possibilities of ships we could get in Rogue
One. I personally hope we get a few T-65s. That would be a great throwback
to the Original Trilogy as well as the comics, like with Nera Dantels and
Red Squadron.
I don’t know how a s-foil card would be limited to specific ships, but FFG
could find a way. Perhaps, if the movie has X-wings, FFG would have reason to
release one final X-wing expansion, with title-specific dual cards for all
ships. A crazy rumor going around is whether we could get a Rogue One Starter
Set. My fellow-writer Mike Sweetman discusses the possibility over at Be A Healthy Geek, so be sure to check it out!
Thanks for joining me in this fun discussion of what-ifs. Let me know in the comments how you think X-wing Miniatures will be affected by Pivot Wings. I hope you have
a great week of gaming, and remember to fly casual!
Thanks for the mention Brian! It's always fun to think about the future of such a great game...
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