First things first, this ship expansion will be for the Scum and Villainy faction. According to the Extended Universe, the Imperials did use some Skiprays. However, this expansion is specifically inspired by Talon Karrde and his daring smugglers. While I can consider doing an Imperial Skipray expansion later, right now I am focusing on Scum.
Here is the first excerpt from Heir to the Empire:
"...long, lean ships about twice the length of Luke's X-wing. Fighters, obviously, but not like anything the Alliance had ever used...Unlike X-wing design, the entrance was a hinged hatchway door in the side...The pilot's cockpit wasn't much roomier than an X-wing's but directly behind it was a three-seat tech/weapons area. The seats weren't designed for astromechs[.]" (Zahn 270-271)
- We have our first exclusion: no astromechs. While I love the astromech upgrades (especially the janky salvaged ones), they won't appear in this expansion.
- On the other hand, we do have a confirmation on crew. The Skipray has a running crew of 4: 1 pilot, and 3 weapons/tech crew. I think that this easily translates to 2 crew slots and 1 system slot. The current Scum roster only has one ship with multiple crew slots (the Hounds Tooth). Having another chassis to be able to combine crew upgrades will be fun and give the ship some identity. Additionally, the system slot fits well with Talon Karrde himself. He is not the type of person to skimp and buy cheap fighters. Rather, he gets state-of-the-line ships with high-tech systems and powerful sensors.
- While the ship's size and description seem pretty straight forward, they actually conflict with the official scaling of the ship on Wookiepedia. For now, I will assume that the ship has a large base and will explore the scaling in a future post.
- First off, the ship should have a good amount of hull points. Also, I don't believe that Talon would be satisfied with sub-standard deflector shields. Pair this info with the fact that the ship is sluggish from so much armor, then the best fit is 1 agility die and high hit points.
- The large amount of engine mass means powerful engines, so the ship's basic maneuvers should include an adequate number of greens and only a few (if any) reds. Having heavy armor on top of powerful engines means that the ship shouldn't be able to pull super-crazy stunts like T-rolls, S-loops, and stop maneuvers.
- This section has Luke failing to execute a K-turn with the Skipray. However, I do not believe that this means the ship cannot actually do a K-turn. Luke does not have a good grasp of the ship. This is his first time flying a new ship on a new planet, and he can barely keep it afloat, let alone pull a Koiogran. If he had time to get used to the ship, then I believe he could have pulled it off. Luckily, he will get plenty of practice with this expansion!
- Including a K-turn on the dial gives the ship the ability to quickly turn around, which makes sure it can be viable in dogfights. Since its weight-to-engines ratio runs on the heavy side, the 5-speed K-turn fits better, like with the TIE Bomber.
- Once again, this section reinforces Talon's foresight in buying quality starships for his smuggling operation. The ship most definitely has a system slot.
- In a past post about the Scum faction, I talk about how Illicit upgrades aren't "illegal", but instead are "inhumane". The amount of care that Talon put into the safety of his ships is the direct opposite of inhumane. As such, this ship expansion cannot justify getting an illicit slot. Perhaps other scum factions in the galaxy are fine with treating their crews as expendable. The Car'Das Smugglers aren't.
- Ship expansions need to include cool new upgrades alongside the new ship. Here, we have our first upgrade to create, an "Emergency Acceleration Compensator". Based on how it saved both Luke and Mara's lives in the book, this upgrade needs to be a system that nullifies Pilot-based criticals. It could be similar to the Elite Pilot Talent "Determination".
- A Scum faction ship.
- No astromech slot.
- No illicit slot.
- 1 system slot.
- 2 crew slots.
- Large base ship.
- High hitpoints (both hull and shields).
- 1 agility die.
- Basic maneuvers include plenty of greens, and reds are few (or none).
- The only advanced maneuver it has is a 5-speed K-turn.
- The expansion includes an Emergency Acceleration Compensator upgrade.
- Zahn, Timothy. "Heir to the Empire." Del Rey Mass Market Edition, 2016.