Friday, April 15, 2022

"You're Used to a Gunboat, But She's a Starfighter"

Receiving incoming transmission!

As promised, I've written rules for implementing medium bases into 1st Edition.


Link to view and download: https://docs.google.com/document/d/1A0xRCRpgqi9dnPKg4vcxKFg8VmUcnmGv/edit?usp=sharing&ouid=117639154480593840254&rtpof=true&sd=true

The rules cover the following topics:
  • Where to get plastics medium bases.
  • Which ships can be covered to a medium base.
  • Some advantages/disadvantages for taking a medium base.
  • Which actions and tokens are changed when dealing with a medium ship.
  • How size-based upgrades apply to medium ships.




















I have had so much fun flying with medium bases. It has brought life to several ships that always just felt a bit out-of-their-skin for their standard base size. Here are a couple of medium ship builds that I have enjoyed bringing to the table:

TIE Reaper - 31 points
  • Major Vermeil - 26
  • Advanced Ailerons - 0 
  • Veteran Instincts - 1
  • Agent Kallus - 2
  • Lightweight Frame - 2
The Reaper is fast with its aileron boosts, and it is even faster as a medium base. The aileron boost count as a maneuver, not a action, so it does not care about obstacles. Pair that with Vermeil's and Kallus's abilities, and the ship can always have dice modification every round. I used this build as a large ship hunter and it had the speed and dice modification needed to take down a Dash HLC Outrider. While PS 8 means that it can deal with most ships, it is going to struggle against enemy aces, so build out your list to help with that.

U-wing - 30 points
  • Saw Gerrera - 26
  • Renegade Refit (-2)
  • Cool Hand - 0
  • Wookie Commandos - 1
  • Thrust Corrector - 1
  • Engine Upgrade - 4
The U-wing flies so much better with a medium base, but even then, it still needs the boost to keep up with other ships. This build allows Saw to boost every round and still give himself attack modification. He can then trigger his ability on himself when higher PS pilots shoot at him first. Pair Saw with self-stressing ships to get the most out of his ability, such as Cavern Angels with Opportunist or Braylen Stramm with R3-A2.

Firespray - 43 points 
  • Mandalorian Mercenary - 35
  • Andrasta Title - 0
  • Determination - 1
  • Ion Bombs - 2
  • Proximity Mines - 3
  • Bombardier - 1
  • Burnout Slam - 1
This Firespray has a much easier time navigating through obstacles with its medium base, which gives it a better chance of getting bombs to the right place at the right time. Taking a bomb and a mine gives the ship options against both low-PS swarms and high-PS aces. And its one-use SLAM action can get it out of a sticky situation. I paired this ship with two Black Sun Assassins with Attani Mindlink and everyone flew beautifully through my asteroid clusters.

I hope you are able to try some ships with medium bases and see how they fly!

-PGP

No comments:

Post a Comment